KS3 · Maths
Solving one-step linear equations
Think of a number. Take away 5 and you get 10. You said 15 without a pen? Then you have already solved an equation. Let's make that work every time.
Maths · Algebra
Which move frees x?
Pick an equation, then pick the move that leaves x on its own.
Still to sort
Add a positive number (0)
Something has been taken away from x.
Where the line is: Not 'add a negative number': that is for when something was added to x. Here something was taken away.
Add a negative number (0)
Something has been added to x.
Where the line is: Not 'add a positive number': that is for when something was taken away from x.
Multiply by a whole number (0)
x has been divided by something.
Where the line is: Not 'multiply by a positive fraction': x was divided, so you undo it by multiplying by that whole number.
Multiply by a positive fraction (0)
x has been multiplied by a positive number.
Where the line is: Not 'multiply by a whole number': x was multiplied, so you multiply by a fraction that cancels it, like 1/4 or 7/3.
Multiply by a negative number (0)
x has been multiplied by a negative number.
Where the line is: Not 'multiply by a positive fraction': the number sitting on x is negative, so the move has to be negative too.
In each equation, x is stuck behind one thing. Work out what has been done to x, then pick the move — done to both sides — that undoes it.
Picture it first
A bar model is a picture of an equation: the whole bar on top, the parts it is made of underneath.
Two bar models. Bar one is for a + 6 = 20: a bar of length 20, split into the parts a and 6. Bar two is for 2a = 14: a bar of length 14, split into two equal parts, each one a. Which pair of arrangements gives a on its own for each bar?
Maths · Algebra
Same move, both sides, one line at a time
Step forward to see each new equation and the move that made it. Switch tab for a new equation.
17 has been added to x. To undo that, add the additive inverse of 17: the number that makes 0 when added to 17. That is −17.
Step 1 of 3
17 has been added to x. To undo that, add the additive inverse of 17: the number that makes 0 when added to 17. That is −17.
WHAT YOU'VE LEARNED
A quick recap of today's lesson.
Undo what was done to x, on both sides, then check.
What you need to know
- A solution is the value of the unknown that keeps both sides equal. Finding it is called solving, and it means getting the unknown on its own.
- Ask: what has been done to x? Then do the opposite to both sides of the equation. An addition or subtraction is undone with an addition; a multiplication or division with a multiplication.
- A solution does not have to be a whole number, and it does not matter which side the unknown is on.
- Always check: put your answer into the original equation and see whether both sides match.
The big picture
To solve a one-step equation, ask what has been done to the unknown and undo exactly that on both sides, so the unknown is left on its own. Then check by substituting your answer back in.
Key points
Worked example
Problem
Solve 2/5 x = 8, then check.
⚠ Watch out
Reading the equation as a sum. x − 5 = 10 is not 10 − 5 = 5, since 5 − 5 is 0. x/3 = 12 is not 12 ÷ 3 = 4, since 4 ÷ 3 is not 12. Undo what was done to x, on both sides.
Memory hook
Undo it, on both sides, then check. 5 − 5 is not 10, and 4 ÷ 3 is not 12.
Check yourself
Without looking back: for s + 31 = 50 and for s/6 = 5, say which move you do to both sides each time. Then solve both and check your answers.
Flashcards
(13)What is a solution to an equation?
What does it mean to solve an equation, and to isolate the unknown?
Does it matter which side the unknown is on?
Additive inverse
Zero pair
How do you solve x − 21 = −6?
Reciprocal
How do you solve 5s = 30?
How do you solve h/4 = 20?
Are 2/7 and 7/2 the same? Which solves 7x = 2?
What do you do with a negative coefficient, as in −5x = 35?
How do you check a solution?
Can one additive step solve 2x + 7 = 16?
Tap any card to flip it, or use Study as deck to go through them one at a time. In the full lesson these run as a spaced-repetition deck — you rate each card Hard, Good or Easy and the tricky ones keep coming back until they stick.
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Keep me postedMore KS3 Maths topics
- Adding and subtracting positive and negative integers
- Algebraic notation and conventions
- Angle sum in a triangle
- Angles on parallel lines (corresponding, alternate, co-interior)
- Area of a circle
- Area of a trapezium
- Area of a triangle
- Area of composite rectilinear shapes
- Arithmetic sequences and finding the nth term
- Associative, commutative and distributive laws
- Bisecting an angle
- Calculating theoretical probabilities
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