KS3 · Maths
Solving two-step linear equations
To solve 2x + 4 = 10, you could clear the + 4 first, or halve everything first. Do the two routes end up in the same place? Try both.
Maths · Solving equations
Which first move would you make?
Take 2x + 4 = 10. The x has two things stuck to it: a × 2 and a + 4. Choose a first move, then a second move. Then go back and try the others.
First move → Second move
3 possible routes.
The whole map is on the page, so you can see where every route ends up. Try all three.
Maths · Algebra
Solve it line by line
Pick an equation, then step through it. Each line shows the move you make to both sides, and why.
One step to undo: 17 has been added to x. The additive inverse of 17 is −17, because 17 + (−17) = 0.
Step 1 of 6
One step to undo: 17 has been added to x. The additive inverse of 17 is −17, because 17 + (−17) = 0.
Maths · Choosing your first step
Which first step is easiest?
Every one of these can be solved more than one way. Pick the equation, then pick the first step that makes the working simplest.
Still to sort
Divide by a first (0)
Every term divides exactly by a
Where the line is: Only when ALL the terms share a common factor with a. Otherwise dividing creates fractions.
Add the additive inverse of b first (0)
Dividing would bring in fractions
Where the line is: When a doesn't go into b and c, isolate the x term first and divide last.
Multiply by the LCM first (0)
The equation is full of fractions
Where the line is: Multiply every term by the lowest common multiple of the denominators to clear all the fractions at once.
WHAT YOU'VE LEARNED
A quick recap of today's lesson.
Two jobs stuck to one unknown, and more than one way to free it.
What you need to know
- An equation shows two expressions that are equal, so whatever you do to one side you do to the other.
- A two-step equation has the form ax + b = c: x is multiplied by a and has b added, and you meet a, b and c as constants.
- Make your first step isolate the term with the unknown: add the additive inverse of b, or divide both sides by a.
- Equations with brackets or like terms are tidied into ax + b = c first (expand, then collect).
- Check your answer by substituting it back into the original equation.
The big picture
To solve ax + b = c, free the x term first by adding the additive inverse of b or dividing by a, then finish the job. Tidy brackets and like terms into that form before you start, and check by putting the answer back in.
Key points
Worked example
Problem
Solve 7x + 3 = 59, and check your answer.
⚠ Watch out
Undoing the wrong thing. In 2x − 10 = 24, the − 10 is undone by adding 10, which gives 2x = 34 and x = 17. Adding −10 instead gives 2x − 20 = 14, which is still a two-step equation: you've moved no closer to x.
Memory hook
Free the x term, then free x. First get the x term standing alone, then undo what's left on it. Do the same to both sides, and check at the end.
Check yourself
Solve 5x + 3 = 38, then prove it by putting your answer back in. (Answer: 5x = 35, so x = 7, and 5 × 7 + 3 = 38.)
Flashcards
(14)What does an equation show?
What is the additive inverse of a number?
What is the reciprocal of a number?
In ax + b = c, what are a, b, c and x?
What should the first step of a two-step equation aim to do?
How do you undo a subtraction, as in 2x − 10 = 24?
What is a zero pair?
What are like terms?
What is the coefficient of x in the term x? And in −x?
Does it matter whether you divide by a first or add the additive inverse of b first?
When is dividing by a first the efficient choice?
How do you clear the fractions from an equation?
What do you do with brackets before collecting like terms?
How can you check a solution?
Tap any card to flip it, or use Study as deck to go through them one at a time. In the full lesson these run as a spaced-repetition deck — you rate each card Hard, Good or Easy and the tricky ones keep coming back until they stick.
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Keep me postedMore KS3 Maths topics
- Adding and subtracting positive and negative integers
- Algebraic notation and conventions
- Angle sum in a triangle
- Angles on parallel lines (corresponding, alternate, co-interior)
- Area of a circle
- Area of a trapezium
- Area of a triangle
- Area of composite rectilinear shapes
- Arithmetic sequences and finding the nth term
- Associative, commutative and distributive laws
- Bisecting an angle
- Calculating theoretical probabilities
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