KS3 · Maths
Drawing linear graphs efficiently
Pin one point and a ruler swings any way it likes. Add a second point and it snaps into place. That snap is the secret.
Maths · Linear graphs
One point leaves the line free to swing; a second point locks it. Nudge a close pair and the line tilts far more than the same nudge to a spread pair.
P, Q, R and S all sit on the line y = x + 2: P (−5, −3), Q (5, 7), R (1, 3), S (2, 4). First, drag Q anywhere and watch the line through P swing. Then put Q back near (5, 7) and give Q and S the same small nudge. Which line goes further wrong?
Predict, then check
You need two plottable coordinates for y = 2.5 − 0.25x.
Which two x values would you choose?
Maths · Choosing your method
Which way finds two good coordinates fastest?
Sort each equation by the quickest way to find two coordinates for it.
Still to sort
Any two well-spaced x values (0)
y = mx + c with whole numbers: every x gives a whole-number y.
Where the line is: Whole-number m and c, so you can just pick x values that are far apart.
Choose x to make y a whole number (0)
y = mx + c with decimals in it.
Where the line is: The decimals mean most x values give a y you cannot plot accurately, so you choose x on purpose.
Put x = 0, then y = 0 (0)
ax + by = c, with x and y both on the left.
Where the line is: x and y sit together on the left of the equals sign, so zero kills one of them.
Look at the equation, pick a method, then read why.
WHAT YOU'VE LEARNED
A quick recap of today's lesson.
You don’t need a big table. You need two good points.
What you need to know
- Linear means the graph is a straight line when you plot the two variables on a pair of axes.
- Choose pairs of values that satisfy the equation and you can draw the graph accurately.
- A table of values works and shows the gradient and the y-intercept, but it is a lot of work.
- Because a linear equation forms a straight line, only two points (two coordinates) are needed to draw it.
- One coordinate is never enough: infinitely many lines pass through it, and a second coordinate fixes one unique line.
Have a goPriya pushes one drawing pin through a point on her wall and balances a ruler on it. Can she say how the ruler will lie?
No. The ruler can swing round the pin to any angle until a second point holds it.
One coordinate leaves infinitely many lines; the second coordinate is what fixes one unique line.
- Choose two points well apart. Close neighbours lose accuracy as the line is extended towards the edges.
Have a goLeo says: “For y = x + 2, any two points on it draw the line equally well, so I'll use (1, 3) and (2, 4).” Is he right?
Not quite. Both points are on the line, but they are too close together.
Neighbouring points lose accuracy as the line is extended, so a pair that is far apart draws it more accurately.
- To test a coordinate, substitute it into the equation and see whether it lies on the line.
- Linear equations often come as y = mx + c (m is the gradient, c helps define the y-intercept) or as ax + by = c.
- For ax + by = c, substitute x = 0 and y = 0 to find two coordinates, then plot and join them.
Have a goFor 2x + 6y = 12, put x = 0. What coordinate do you get?
(0, 2)
2 × 0 + 6y = 12 gives 6y = 12, so y = 2. The 12 is 6y, not y, so you must divide by 6.
- For y = mx + c with decimals, choose x values that make y a whole number so you can plot accurately.
The big picture
A straight-line graph is fixed by two points, so you don't need a full table of values. Choose two coordinates that satisfy the equation, keep them well apart, and check each by substitution. For ax + by = c use x = 0 and y = 0; for decimals, pick x to make y a whole number.
Key points
Worked example
Problem
Draw the graph of 4x + 2y = 16. Find two coordinates, check them, then draw the line.
⚠ Watch out
Thinking any two points will do. Two neighbouring points give a line that drifts further off the true line towards the edges of the grid, and with only two points a wrong coordinate goes unnoticed unless you substitute it into the equation.
Memory hook
Two points lock it. Far apart keeps it true. Substitute to check.
Check yourself
Cold try: draw 6x + 2y = 12. Which two substitutions? Which two coordinates (you should get (0, 6) and (2, 0))? How will you know each is right?
Flashcards
(12)How many coordinates do you need to draw a linear graph?
Why can't one coordinate draw a linear graph?
What makes a relationship between two variables linear?
Why should your two points be well apart?
What does a table of values show for y = 5x − 7?
Which two forms of linear equation does this lesson use?
How do you find two coordinates quickly for ax + by = c?
y = mx + c has decimals in it. How do you pick coordinates?
How do you test whether a coordinate lies on a line?
Why must you check calculations when you use only two points?
For y = 2.5 − 0.25x, why does every change of 4 in x give another whole-number y?
Why is rearranging 5x + 3y = 15 into y = mx + c a slower choice?
Tap any card to flip it, or use Study as deck to go through them one at a time. In the full lesson these run as a spaced-repetition deck — you rate each card Hard, Good or Easy and the tricky ones keep coming back until they stick.
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