KS3 · Maths

Listing outcomes for one and two events

Roll a dice, spin a spinner: how many different things could happen? Let's build a list where nothing slips through.

Maths · Listing outcomes

Roll a dice, then spin a spinner

A fair six-sided dice is rolled, then a spinner with sectors A, B and C is spun. Tap a dice number, then a letter, to walk one path. Where the path ends is one possible outcome.

Dice → Spinner

6 × 3 = 18 possible outcomes, and the tree ends 18 times.

On Roll the dice, then spin. 6 branches to choose from.

Fix one dice number, pair it with every letter, then move on to the next number. Six dice numbers, three letters each: the tree ends 18 times, so there are 18 outcomes, with nothing missed and nothing doubled.

Maths · Checking a list

Does this list really cover everything?

A student wants every outcome of flipping a coin and then spinning a spinner with sectors 1, 2 and 3. Here is their list. Which line is the first one that goes wrong?

A student's list — which line goes wrong?

Maths · Sample spaces

Which idea sounds like yours?

A spinner has four equal sectors: two show win and two show lose. It is spun once.

Which idea is closest to what you think? Pick one, say how sure you are, then check. You can open the others afterwards.
How sure are you?

Maths · Likelihood

Equally likely, or not?

Each trial below has outcomes. Decide whether its outcomes are equally likely, then read why.

Still to sort

Outcomes equally likely (0)

Nothing favours one outcome over another.

Where the line is: Equal space, or pure randomness, and earlier results change nothing.

Outcomes not equally likely (0)

Something makes one outcome more likely.

Where the line is: A bigger share of the space, more of one kind, or a skill or situation that favours one.

7 of 7 still to sort.

Predict, then check

No counting yet. Make a call, then see what the lists say.

A regular six-sided dice is rolled. Which event is more likely: 'a multiple of 3' or 'not a multiple of 3'?

Maths · Two lists

One spinner, two players

A spinner has outcomes 1, 2, 3, 4 and 5. Player P scores on a prime number. Player Q scores on an odd number. For each outcome, tick who scores.

  • A P scores (prime)
  • B Q scores (odd)
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5

WHAT YOU'VE LEARNED

A quick recap of today's lesson.

What you need to know

  • A trial is one predefined test, like spinning a spinner once. An outcome is just one result of it, not all the results.
  • The sample space is all the possible outcomes. Write it after ξ in curly brackets, like ξ = {win, lose}. Their order doesn't matter.
  • List each distinct outcome once. A spinner with two win sectors and two lose sectors still has only two outcomes.
  • Have a goMaya's spinner has 3 red sectors and 1 blue sector. She says, 'Four sectors, so four outcomes.' How many outcomes does it really have?

    Two: red and blue.

    A sample space lists each distinct outcome once, so three red sectors are still just the one outcome, red.

  • What you call the trial decides the sample space: one dice roll gives 1 to 6, but a whole game gives its possible winners.
  • Outcomes are equally likely when nothing favours one, like same-sized sectors. A larger sector, or extra counters showing one letter, breaks that.
  • An event is a subset of the sample space. If outcomes are equally likely, the event with more outcomes is more likely.
  • Have a goA regular six-sided dice is rolled. Write the event 'an even number' as a list of outcomes.

    {2, 4, 6}

    An event is a subset of the sample space, so it holds only the outcomes that fit and leaves out the rest.

  • For two events, fix one outcome of the first and pair it with every outcome of the second. Then move on.
  • Have a goSpin a win/lose spinner, then flip a coin (heads or tails). Fix 'win' on the first spin. Which outcomes start with win?

    win, heads and win, tails.

    Fixing one outcome of the first event means pairing it with every outcome of the second before you move on.

  • In a two-stage trial, order matters: scissors–paper and paper–scissors use the same choices but are different outcomes.
  • Count the ends of a systematic list, or multiply: six dice outcomes and three spinner outcomes give 18 outcomes.
  • Outcomes can sit in both lists, either, one only, or neither. An event with no outcomes is ∅, not 0.

The big picture

A trial is one test and an outcome is one result of it. The sample space, written ξ = {…}, lists each distinct outcome once. For two events, fix one outcome of the first and pair it with every outcome of the second before moving on: the ends of the tree are your list, and the count is the two counts multiplied. Order matters in a two-stage trial, an event is a subset of the sample space, and an event with no outcomes is ∅.

Key points

1Sample space: all the possible outcomes of a trial, each distinct outcome listed once, written like ξ = {win, lose}.
2A trial is one test; an outcome is one result of it.
3Fix one outcome, pair it with every outcome of the other event, then move on.
4A random list can miss or repeat an outcome. A systematic list is more likely to be error-free.
5Order matters in a two-stage trial: scissors–paper and paper–scissors are different outcomes.
6An event with no outcomes is ∅, not 0.

Worked example

Problem

A fair coin is flipped and then a fair six-sided dice is rolled. List every possible outcome and say how many there are.

⚠ Watch out

Calling scissors–paper and paper–scissors the same outcome. They use the same two choices, but they are different outcomes, because it matters which person chose which. Also watch the other slip: a list with the right number of entries can still repeat one outcome and miss another.

🧠

Memory hook

Fix one, pair it with them all, then move on. Count the ends and you've counted the outcomes.

✓

Check yourself

A spinner shows red, blue or green, then a coin is flipped. Fix the spinner first and list every outcome. How many are there, and why?

Flashcards

(14)
What is a trial?
A single predefined test, such as spinning a spinner once or flipping a coin three times.
What is an outcome?
One result of a trial: just one result, not all the results.
What is a sample space?
All the possible outcomes of a trial.
How do you write the sample space of a win/lose spinner in set notation?
ξ = {win, lose}. The outcomes go inside curly brackets after the symbol ξ, and their order doesn't matter.
A spinner has four sectors: two show win and two show lose. How many outcomes does it have?
Two, win and lose. A sample space lists each distinct outcome once.
Why is 'draw' not in the sample space of a win/lose spinner?
A draw is not something the spinner can show, so it is not a possible outcome.
How does the choice of trial change the sample space?
One roll of a regular six-sided dice gives the numbers 1 to 6. A whole game as the trial gives the possible winners instead.
When are outcomes equally likely?
When nothing favours one: the same space for each outcome on a spinner, or a fair dice or raffle ticket. Earlier results do not change this.
Name things that make outcomes not equally likely.
A sector with a larger area, a bag with more counters showing one letter, or a player's skill or experience.
What is an event?
A subset of a sample space: one outcome, or a set of outcomes, that may occur from a trial.
How do you list the outcomes of two events systematically?
Fix one outcome of the first event, pair it with each outcome of the second, then move on to the next. Fixing either event works. A random list can miss or duplicate outcomes.
In rock, paper, scissors, are scissors–paper and paper–scissors the same outcome?
No. They are the same combination, but not the same outcome, because it matters which person chose which.
How can you count the outcomes of two events without listing them all?
Multiply the two counts: six dice outcomes and three spinner outcomes give 18 outcomes.
What does ∅ mean, and why not write 0?
∅ is the empty set: no outcome belongs to the event. Zero can sometimes be an outcome, so 0 would be misleading.

Tap any card to flip it, or use Study as deck to go through them one at a time. In the full lesson these run as a spaced-repetition deck — you rate each card Hard, Good or Easy and the tricky ones keep coming back until they stick.

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